Your village is aghast to find the mayor dead in the park, drained of all blood. Must be vampires! Only explanation! Panic ensues.
Every day, you vote for a player to lynch, or for No-Lynch. The No-Lynch option will not be available when a player has been killed the previous night. (No-Lynch is available on Day 1, because apparently no one really liked the mayor.)
Your village is without a mayor. If the day ends when there is a tie for most lynch votes, then the vampires will use their subtle influence to determine which of the tied players gets lynched.
Beware! The vampires are conspiring to complete an ancient evil ritual. If they can determine the role of every surviving player, the village is doomed!
Days and nights will align with the days of the week.
Monday and Tuesday together are one day. Thursday and Friday together are the next day.
Wednesday alone will be a night, and Saturday and Sunday together will be the next night.
Each of these factions is an enemy with each other faction.
If the last survivors are The Chosen One and a single Vampire, you lose. Otherwise, you win when your faction comprises at least half of the village, or if nothing can stop this from happening.
Vampire
You are a Vampire! Your goal is to take over the village and drain every mortal therein. But for now, the villagers outnumber you. You will need to blend in while you thin the herd.
Treacherous Villager
You’re fed up with the human world and ready to hand it all over to the Vampires! You are a Treacherous Villager!
- Awareness: You know the identities of the Vampires, although they don’t know yours.
- Outsider: You are not allowed to use any Vampire factional abilities.
- Distraction: Once per night, you may cancel one target player’s night plan.
You win when all Vampires have been eliminated, no matter the cost. You also win if the last survivors are The Chosen One and a single Vampire.
Faithful Villager
When your allies are struck down, you will take up their mantle. However, there is a chance you could instead be The Chosen One or the Shaman, and you just don’t know it yet. You are a Faithful Villager!
- Ascension: Whenever a Priest, Paladin, Guard, or The Watcher dies, one random Faithful Villager will lose their Faithful Villager role and take on the role of that dead player.
- Conversion: Once per game, when a Scion of Death is killed by Vampires, one random Faithful Villager will lose their Faithful Villager role, leave the Village faction, take on the Scion of Death role, and join the Death Cult faction.
The Chosen One
You think you are an ordinary Villager. But in truth, you cannot be killed by Vampires! What’s more, if you are the last Villager alive when there is only one Vampire, the village wins. The Scions of Death already know your identity, even though you do not. If you die, everyone will learn that you were The Chosen One.
- Vampire Resistance: If you would be killed by a Vampire ability, instead you are not.
- Conversion Resistance: If you would be recruited to another faction, instead you are not.
Shaman
You think you are an ordinary Villager. That is, until you begin to hear the voices of the dead. If you die, everyone will learn that you were the Shaman.
- Paranormal Awareness: You have private communication with everyone who has died.
Priest
While you have no ability to fight off evil, you do have the skills to detect it. You are the Priest!
- Investigation: Once per night, you may investigate one target player. You will receive results in the form of “Vampire”/”Not a Vampire”.
- Paranoia Vulnerability: Be careful! If the Overzealous Paladin protects you, they will make you temporarily paranoid, and your Investigation for that night will result in “Vampire” no matter what!
Overzealous Paladin
While you have no ability to detect evil, you do have the skills to fight it. You are the Paladin!
- Overzealous Protection: Once per night, you must protect one target player. Your target is protected from one kill by Vampires that night.
- Contagious Paranoia: Be careful! If you protect anyone who has Paranoia Vulnerability, you make them paranoid, and their actions that night will work incorrectly!
Guard
You keep your eyes open at night to learn where people are going. You are a Guard!
- Observation: Once per night, you may follow one target player. You will see who your target’s targets are, if any, but you will not learn what actions they performed.
Apothecary
You visit people at night to administer drugs. You are an Apothecary!
- Treatment: Once per night, you may visit one target player. If the target is a non-Vampire and they are killed by a Vampire that night, then that Vampire will die by poisoning. (It will be clear that this Vampire died by poisoning rather than by other methods.) If the target is a Vampire, then you will die as if killed by the Drain ability.
The Watcher
You are charged with the task of finding The Chosen One and guiding them to protect the innocent from Vampires. You are the Watcher!
- Desperate Search: Once per night, you may investigate one target player. You will receive results in the form of “The Chosen One”/”Not The Chosen One”. If your target is The Chosen One, they will learn that you contacted them, and they will become The Slayer in addition to their current role. (The Slayer will still be The Chosen One, retaining each ability from that role.)
- Paranoia Vulnerability: Be careful! If the Overzealous Paladin protects you, they will make you temporarily paranoid, and your Desperate Search for that night will result in “Not The Chosen One” no matter what!
- Secret Meeting: You have private communication with The Slayer.
The Slayer (none at start)
You have always been The Chosen One. You have all the benefits of The Chosen One, and you can also slay vampires.
- Slay: Once per night, you may kill one target player. It will be obvious that the death was caused by the Slayer.
- Secret Meeting: You have private communication with The Watcher.
You win when The Chosen One is eliminated and more Scions of Death have been killed by the village than the number of Scions of Death currently alive, in any order. (This victory does not end the game or prevent other factions from winning.)
Scion of Death
You are a Scion of Death! To win, you need the village to lynch The Chosen One… AND yourself! If you die in any way other than lynching, you are likely (or guaranteed!) to lose. (You can also win if the Slayer kills you at night.) Whether you win or lose, the rest of the village will continue its grim struggle. Other factions can still win in addition to you winning.
- Dark God’s Favor: Whenever a faction has killed at least half of the Scions of Death in the game, that faction gains their Dark God’s Favor ability, if they have one. No one will be explicitly told if anyone has gained this ability.
- Ultimate Deception: At any time, you may choose any role in the game. If you die, then your role will be revealed as the chosen role instead of the truth. (This will not affect the outcome of investigations while you are still alive.)
- Friendly Chat: Once per night, you may visit one target player. This has no effect other than giving you a target.
The GM should secretly shuffle the list of players, then assign each player the role corresponding to their position in the shuffled list. Players should not be allowed to see the shuffled list until after the game, of course.
The minimum recommended number of players is 13.